Side Hustle Stuff Rar
Side Hustle Stuff Rar ::: https://urllio.com/2tFJvF
My first deal, for example, was creating training videos in Google Workspace. I wasn't as familiar with Google products at the time, so I was hesitant and considered waiting for another project that I might feel more comfortable with. But then I trusted that I would figure it out along the way. And I did.
I began to side hustle any way I could. I worked as a brand ambassador, working as the public face of a company at public events. I pet sat for coworkers, found gigs on TaskRabbit like helping someone move, and once I found a gig on Craigslist where I ended up selling water bottles overnight at an underground dance party.
One way I was able to keep my expenses low was to take advantage of free stuff. I was lucky enough to get some free samples of soap, free coupons for food items, etc. with my brand ambassador side hustle.
Explore the Simfluencer side hustle with the High School Years expansion pack. This Sims 4 expansion brought a lot to the table, gameplay-wise. If you're more of a gameplay player than a builder or a CAS player, then you'll definitely enjoy everything it has to offer and add to your Sims' personalities.
The Simfluencer career won't take up much of your Sim's time, which is exactly why it's considered a side hustle and not a full-time job. Therefore, if your Sim tends to be busy often taking care of their children, gardening, and fixing objects around the home, for example, this is just what they need as a relaxing job.
You might also want to consider reaching the max level of the Entrepreneur skill (Level 5) since it'll increase how much you earn per hour on a job. If you're a Mega-Simfluencer, you'll go from 74 simoleons per hour to 96 simoleons per hour.
When it was no longer a lucrative endeavor, the director quietly mismanaged the operation and shut it down entirely. He coerced individuals to turn a blind eye through monetary incentives and persuasion, and effectively consigned the mine to obscurity. He then ventured out into the galaxy in active pursuit of the Sith. The director's quest proved successful; he found, and was apprenticed to, a Sith Master who furthered his dark side knowledge and ability to the point of his own mastery. Upon completion of his training in the ways of the Force, he inherited the mantle of Dark Lord of the Sith as Darth Vectivus.[1]
Millennia after Darth Vectivus' death,[3] his residence served as the domain of Lumiya, Dark Lady of the Sith. The Home became a sanctuary where she studied the Force, the history of the Sith, and Lord Vectivus himself. While living in the Home, Lumiya also discovered the spirit of Darth Vectivus lingering in the bowels of the asteroid. It was there that she learned to master his Force phantom technique[1] to a degree that enabled her to send them across the expanse of the galaxy for whatever ends she desired.[4]
By 40 ABY, Lumiya came to believe that the galaxy was descending into a state of anarchy and that the current government, the Galactic Federation of Free Alliances, was unable to maintain peace among its citizens. She felt that a Sith Lord with the moral stature of Darth Vectivus was necessary to restore galactic stability; to this end she planned to transform Jedi Knight Jacen Solo into the Sith dictator she had envisioned. Under the guise of "Brisha Syo," Lumiya lured Solo, his cousin Ben Skywalker, and the female Jedi Nelani Dinn to the Home. She separated Solo from his companions and, with Darth Vectivus as her perfect example of a benevolent darksider, began to persuade Solo into accepting what she claimed was his destiny as a Sith. After much contemplation, Solo was eventually convinced by the example of Darth Vectivus' solid moral foundation.[1] In the midst of the chaos that later erupted into the Second Galactic Civil War, Solo ascended to mastery himself as Darth Caedus, Dark Lord of the Sith.[5]
While Lumiya enticed Jacen Solo into accepting dark power without the corruption of evil ambition, she also raised a phantom of Darth Vectivus that encountered one of Solo's comrades, Jedi Knight Nelani Dinn, within the maze of tunnels underneath the Home. The Sith specter attacked Dinn with mynock phantoms, forcing her to fight for her life against them. The creatures suddenly ceased harassing Dinn moments before the shrouded figure of Vectivus appeared. He introduced himself to the Jedi, who recognized him as the cause of all that had befallen her thus far; Vectivus, however, suggested that he was merely a figment of her imagination. When Dinn refuted his claim because she could feel his immense dark side presence, Vectivus corrected her and explained that what she sensed was the Force aura of the being to whom he was connected. He informed her that he, like all the mynocks, was actually a Force phantom. He further stated that for every phantom she eliminated, a person or animal somewhere in the universe died with it. Dinn was skeptical of Vectivus' claim, but the Dark Lord assured her that he spoke the truth. Weary of the phantom's incessant conversation, Dinn wondered how to rid herself of his Sith presence. Vectivus advised that that was only possible by killing him, and if she did so, the mynocks would vanish and Dinn would be able to find both Skywalker and Solo again.[1]
Darth Vectivus' residence was left vacant for a short time following the death of Lumiya, who had surrendered herself to death in mortal combat against the Grand Master of the Jedi Order, Luke Skywalker. Vectivus' asteroid domain then became the residence of the Twi'lek Dark Jedi Alema Rar, who had been in collusion with Lumiya prior to her death.[5] Rar later traveled to the Sith homeworld of Korriban,[6] where she met with representatives of a secret Sith order who presented her with Vectivus' holocron to deliver as a gift to Darth Caedus.[7] Rar determined that the information therein would be useless to Caedus and chose not to give the holocron to him.[6] Following the end of the Battle of Kashyyyk,[7] Rar returned to Vectivus' asteroid and began to practice the ancient Dark Lord's Force phantom technique.[6]
Awareness of Darth Vectivus' asteroid and Alema Rar's possession of it came into the knowledge of the Korriban Sith by way of one of their operatives, a female Sith Lord named Dician. While the mention of Vectivus' name by Dician garnered a considerable amount of scorn from those to whom she reported, the Force phantom power which he had commanded in life was well-known among them and remained uncontested. The Sith ultimately decided to destroy Vectivus' asteroid in an attempt to prevent the Jedi from discovering its significance. Vectivus' asteroid was soon assailed by the Interceptor-class frigate Poison Moon under Dician's command, which arrived at the same time as a team of Jedi and Galactic Alliance agents who had tracked Rar to that location. While Vectivus' Force phantom technique was used by Rar to combat the Alliance task force, the habitat was infiltrated by shuttled crews from the Poison Moon, who planted fission bombs in various locations as they prepared to destroy the asteroid. The bombs' ensuing detonation resulted in the complete obliteration of Vectivus' former home.[6]
The darkness of the mines under his residence influenced the administrator's interest in Sith lore and things of the dark side, eventually compelling him to seek out the Sith. Upon his own ascension to Dark Lord of the Sith, Darth Vectivus retained the principles and ethical standing of his previous existence. With that foundation he avoided the trappings of the Sith who preceded him; he was never motivated by galactic domination or an all-consuming hatred of the Jedi, and he instead chose to live the remainder of his days luxuriously in the company of his loved ones.[3] However, Vectivus was still a ruthless individual, partly connected to his background as a businessman, and was willing to do whatever it took to succeed, a trait he promoted in others as well.[1] Darth Vectivus valued his skills in business and money management, and recorded his various principles in his own holocron. However, these ideals held no value for the One Sith, nor Alema Rar.[7]
Upon revealing himself to Nelani Dinn, Darth Vectivus appeared as a tall, dark-haired man of considerable girth, who was loosely clad in garments that suggested he was just as muscular as he was obese. His phantom moved in a graceful manner and spoke in a smooth tone. He repeatedly tested the resolve of Dinn by attempting to force her to strike him down and looked upon her with derision when he finally realized that she lacked the necessary ruthlessness to sacrifice an innocent life in order to save many others. He pitied her weakness and advised her not to meddle in the circumstances of others for her own safety. Despite his ruthlessness, Darth Vectivus possessed a softer side, with regard to the young of animals. He opined that nearly every creature was visually appealing in their youth, particularly baby banthas. He did recognize, however, that such was not true of all species; indeed, Vectivus felt that Kowakian monkey-lizards were the most hideous-looking of all the galaxy's creatures.[1]
When he learned of the dark energy that resided in the mines of his asteroid, the administrator of Jonex Mine Eight Eleven B began to experiment with and learn various Force powers. As a Sith Lord, he mastered the ability to create phantoms fueled by the dark side of the Force, to such a degree that he could summon hundreds of them at will. His phantom power became something of legend and was coveted by many.[8] Although the members of the One Sith regarded Vectivus with scorn, they recognized and respected the benefit of his Force phantom technique, so much so that they sought to possess its power source and opted to destroy his habitat rather than allow the possibility the Jedi might learn of its existence.[6] After his death, he achieved the skill to become a Force ghost and retained his powers in said state. As a spirit, Vectivus was able to both change his shape at will and levitate above the ground. He also carried a red-bladed[3] lightsaber, the silver hilt of which was decorated with polished black stones that were shaped like diamonds.[1] 781b155fdc
MMOexp-CFB 26: How to Turn Simple Drag Routes Into Big Play Offense
Every year when a new football game drops, the community scrambles to find what works, what doesn't, and most importantly-what's borderline unstoppable. In College Football 26, the Miami offensive playbook is quickly gaining a reputation as one of the most versatile and deadly arsenals in the game. Whether you're facing stubborn zone shells, blitz-heavy man coverage, or opponents who think they've got every route locked down, this scheme has answers CFB 26 Coins.
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Today, we're breaking down three of the most unstoppable plays in this playbook-Dagger, Flood Halfback Angle, and Corner Strike-and showing you why they make offense in CF26 feel like easy mode. We'll walk through the setups, reads, and in-game results so you can see exactly how to torch your opponents online.
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Why the Miami Playbook?
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The Miami playbook stands out because of its Bunch Strong Offset and Trips Y-Slot Weak formations. Both provide spacing, motion options, and natural route combos that stress defenses at every level of the field.
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These formations force opponents into tough choices: guard underneath drags and risk getting beaten over the top, or play soft coverage and give up easy yards. When executed correctly, these plays create what's known as "universal beaters"-concepts that punish every coverage in the game.
Let's dive into the three core plays.
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Play 1: Dagger (Bunch Strong Offset)
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If you only add one play to your arsenal from this scheme, make it Dagger. It's simple to set up, easy to read, and nearly impossible to stop when run correctly.
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Setup:
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1.Make sure your bunch (A, RB, B receivers) is to the wide side of the field.
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2.Put your tight end on a post route.
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3.Optionally streak your running back if you think they're not blitzing. If they are, keep him in to block.
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That's it. A three-second setup for one of the nastiest plays in the game.
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Reads:
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 First read: The drag route. If it's open, take it every time. Drags are incredibly difficult to defend consistently, especially if your opponent isn't shading underneath.
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 Second read: The tight end post. This cuts across the middle and torches shaded-down coverages.
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 Third read: The running back streak. Against coverages that overplay the tight end, the RB often finds himself wide open up the seam.
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Why It Works:
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Dagger thrives against zone defenses. Cover 3? You'll punish it with the post. Cover 4? The reads don't change, and the tight end gets open underneath. Tampa 2? The drag and RB seam combo rips it apart.
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It's even effective against man coverage. The drag route usually shakes loose, and the post beats certain coverages for chunk plays. Against blitzes, just keep the RB in to block and hit your first read quickly.
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In short, Dagger is the kind of play you can spam without guilt-it always has something open.
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Play 2: Flood Halfback Angle (Trips Y-Slot Weak)
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If Dagger is your go-to for shredding zones, Flood Halfback Angle is your answer to man coverage spam. In fact, it's arguably the best man-beater in all of College Football 26.
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Setup:
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 Trips (A, RB, B) must be aligned to the wide side of the field.
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 No hot routes or adjustments required-just snap the ball.
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Reads:
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 First read: Tight end on the motion wheel. If your opponent shades underneath and doesn't have deep safety help, this is often a one-play touchdown.
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 Second read: The drag. Consistent, safe, and perfect for forcing adjustments.
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 Third read: Running back Texas (angle) route. This destroys linebackers in man coverage.
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 Fourth read: RB receiver route, which beats nearly every man defense in the game.
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Why It Works:
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The strength of Flood Halfback Angle is in its layered attack. At least two receivers are usually wide open on every snap, forcing defenders to guess.
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 Against Cover 2 Man? The tight end wheel and RB angle route dominate.
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 Against Cover 1? You'll still have the drag and RB receiver open.
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 Against Cover 0 blitzes? Block the RB and lean on your drag and sideline routes.
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There are no wasted options here. No matter what the defense does, someone wins.
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Play 3: Corner Strike (Bunch Strong Offset)
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While Dagger and Flood Halfback Angle dominate with vertical and inside attacks, Corner Strike adds a lethal sideline option to the scheme.
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Setup:
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1.Put your tight end on a zig route.
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2.Streak your X receiver.
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3.Keep your bunch aligned to the wide side of the field.
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Reads:
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 First read: The B receiver's corner route. Against man coverage, it fries backed-off defenders. Against zone, it settles perfectly into soft spots.
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 Second read: The tight end zig. A quick-hitting option against shaded-down defenses.
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 Third read: The RB underneath, which is perfect for checkdowns.
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 Fourth read: The backside dig (middle bunch receiver), which often sits open against deep zones.Why It Works:
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Corner Strike is the most balanced play of the trio. It's not just a zone-beater or a man-beater-it handles both equally well.
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 Against Cover 3: The corner route is nearly automatic once it clears the outside third.
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 Against Cover 4: High-low reads (corner vs. flat) force defenders into impossible choices.
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 Against Man: The B corner and backside dig both excel, while the zig and RB add easy bailouts.
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Your opponent will either give up chunk yards on the sideline or have to sell out defending the corner-opening up everything else.
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Taking the Scheme Online
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Of course, no offensive breakdown is complete without testing it against a real opponent. When taken into an online head-to-head game, this Miami scheme proved exactly why it's considered one of the best.
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 Early Success: The offense opened with a simple drag route touchdown. Opponents often leave drags open, and if you're disciplined enough to take them, they add up fast.
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 Balanced Attack: With Dagger, Flood Halfback Angle, and Corner Strike, the scheme consistently generated chunk plays against every coverage look.
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 Efficiency: A final stat line of 18 completions on 21 attempts for 359 yards and 4 touchdowns highlighted just how unstoppable these plays are.
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The only blemish was one interception-more a user mistake than a flaw in the play design. That's the beauty of this scheme: as long as you make the correct reads, the offense practically runs itself.
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Why This Scheme Works in College Football 26
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The success of this scheme comes down to three principles:
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1.Spacing and Alignment-By keeping your bunch or trips to the wide side of the field, you maximize horizontal spacing. This makes it harder for defenders to cover everything at once.
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2.Simple Read Progressions-Every play follows a straightforward 1-2-3 read structure. You're never stuck wondering who to throw to.
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3.Universal Beaters-These plays work against every coverage shell in the game. Whether your opponent leans on Cover 3, Tampa 2, or heavy man blitzes, there's always an answer.
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In short: it's offense made simple-but deadly.
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Tips for Running the Miami Scheme
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 Take the Drags-Don't get greedy. Force your opponent to respect the drag before opening up deeper routes.
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 Watch Blitz Indicators-If you expect pressure, keep your RB in to block. These plays still work without his route.
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 Stay Balanced-Mix in occasional runs to keep defenders honest. Even duo runs can punish opponents who overcommit to stopping the pass.
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 Stay Patient-The beauty of this scheme is consistency. You don't need a one-play touchdown every drive-just keep the chains moving buy College Football Coins.
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Final Thoughts
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The Miami playbook in College Football 26 delivers one of the easiest yet most unstoppable offensive schemes you can run. With Dagger, Flood Halfback Angle, and Corner Strike, you've got a three-play arsenal that can dismantle every defensive look in the game.
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It's simple, it's reliable, and it works at all skill levels. If you're looking to dominate head-to-head or improve your offensive consistency, this is the scheme you need to master.
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Yes, it'll score points in bunches. But as the creator of this scheme pointed out-great offense alone won't make you elite. Pair this Miami attack with a strong defensive setup, and you'll be nearly unbeatable in College Football 26.